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Total war rome remastered egypt
Total war rome remastered egypt






total war rome remastered egypt

#Total war rome remastered egypt how to#

You see, towers in this game shoot inwards, towards the city, the only way to stop that from happening is by sending troops to capture them, something that the AI doesn’t know how to do besides at the main gate. That in combination with the towers is what seals the deal. Get used to fighting wave after wave of exhausted disorganized units, attacking one by one with absolutely no tactics what so ever. The long streets will exhaust your enemy and disorganize them. I could imagine an actual city planner having nightmares over the way Level 4 city is built. The enemy pathways are extremely complicated. The Level 4 city is built like a damn fortress in every sense of the word. (Level 4 city layout | red = main enemy pathways | green stars = active towers) Even without everything we discussed in the previous segment, level 4 cities simply grant you much better defense. As it turns out the overall city layout is also much superior for level 4 cities as well!

total war rome remastered egypt total war rome remastered egypt

A massive arc of triumph blocks the line of sight of your archers, and the enemies can spill in the square from multiple places requiring you to spend many more units to achieve the same thing you could achieve in the level 4 square with just 4 melee units (minimum).īut wait, there is more. However the openings at the left and right are far more tricky. The opening at the top is the easiest to deal with since it is pretty straight forward. That forces you to either defend the streets by placing your troops outside the square or alternatively to build a massive front line in the square, either way it puts you at a disadvantage compared to the level 4 square. There is a long wide street that surrounds the infinite morale area on the left, top and right specifically. As you can see there is now 3 points of failure which is already a big problem for that stage of the game. The level 5 city square is a massive downgrade from its level 4 counterpart. (Roman/Hellenic Level 5 city Square | green = no entry for enemies | red = enemy pathways) The only way to be defeated here is for your soldiers to somehow be completely overpowered by the enemy and be eliminated to the last man, something that is very hard to happen for reasons I will go through a bit later. The streets are narrow allowing them to be defended by 1-2 units without ever being afraid of being flanked. There is only one street on the north that is outside the infinite morale city square area which is not enough for the enemies to get substantial breathing space. (Roman/Hellenic Level 4 city Square | green = no entry for enemies | red = enemy pathways)Īs you can see there is only two points of failure here. Ideally if you are defending from much larger (or even multiple armies) you will bunker down in the city square and I feel like the layout of the town squares of the two cities speak for themselves (however I will still comment on them): In this guide I will be discussing why the level 4 city square is grossly overpowered compared to the level 5 city square and why you should delay leveling up your city if it is in danger of attacks by the AI.Ĭity Level 4 square Layout vs City Level 5 square Layout Some cities are much easier to defend than others and there is no better example of that in the late game than city level 4 and city level 5 (for Roman and Hellenic factions). However not all city layouts are created equal. Obviously the higher the city level the better the city becomes at making money and training units. There are 5 different city levels in Rome Total war (3 for for Barbarian factions):

total war rome remastered egypt

If you are playing as a Roman faction or any of the Hellenic factions (Greek Cities, Thrace, Macedon and Seleucid) you have a very powerful tool at your disposal for the late game grind you might not know about:








Total war rome remastered egypt